Remove Debug Remove Feature Remove Game Engine Remove Polygon
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This week we release a new batch of improvements and fixes, as well as some new features. Unfortunately, we also have to rollback one of the core animations features.

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Using Unreal Engine for AR and VR Development

Logic Simplified

There was augmented and virtual reality making breakthrough advances and with the Unreal Engine coming into the picture, the level of headway has been phenomenal for the development of the video game sector. Let’s understand the array of features that create such next-level user experiences. Shared Experiences 6.

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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). macOS: Update Info.plist to clarify that the minimum required version is now macOS 10.12 (due to use of C++14 features).

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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3-stable Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). The upcoming Godot 3.3.1, like all future 3.3.x

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Not only are the updated environments breathtaking, the game supports 1.8 We highly recommend NSight for debugging and profiling Mesh Shaders.

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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3-stable Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). The upcoming Godot 3.3.1,

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, New core features. Instancing is one of Godot's best features. Other new core features.

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