[Share] 2D Post-Processing & Lighting Framework
Cocos
DECEMBER 25, 2023
The most commonly used method involves rendering the camera to a RenderTexture (RT) and then displaying it on a Sprite. The technology is not complicated, but the number of points is more or less limited, and debugging is also troublesome. I’ve traversed various game engines, and currently, my primary choice is Cocos.
Let's personalize your content