article thumbnail

The Best Tools to Improve Gameplay Performance

Nvidia

Superb Graphics with Super Sampling DLSS is an advanced image upscaling technology that uses a deep learning neural network to boost frame rates and produce beautiful, sharp images for games. DLSS is now available in Unreal Engine 4 through our official DLSS UE 4.26

article thumbnail

[Share] 2D Post-Processing & Lighting Framework

Cocos

const vec3 weight = vec3(0.2126, 0.7152, 0.0722); vec3 Grayscale(in vec3 o, float value){ float lumin = dot(o, weight); vec3 final = mix(o, vec3(lumin), value); return final; } vec4 frag() { vec4 pixel = texture(mainTexture, v_uv); pixel.rgb = Grayscale(pixel.rgb, intensity); return pixel; } 2. I tested it with an image.

Render 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Leveraging PocoDriver for Game Test Automation

iXie gaming

Leveraging PocoDriver for Game Test Automation: PocoDriver is an open-source cross-engine UI automation framework which supports Unity, Unreal, cocos2dx-, Android native APP, iOS native APP, and other game engines SDK.

article thumbnail

Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

Re-enable per-pixel transparency support on Linux, macOS, and Windows. Navigation: Add debug visuals for GridMap cell edge connections ( GH-64173 ). Porting: Re-enable per-pixel transparency support on Linux, macOS, and Windows ( GH-65283 ). The Web editor build is not functional yet. Implement MSAA for 2D with Vulkan.

Alpha 52
article thumbnail

Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

For Unreal Engine developers, the RTXGI plugin has been updated to v1.1.42 which includes quality and performance improvements to the Infinite Scrolling Volumes feature, new functionality for static reflection probes, and a debug mode for 10-bit radiance. RTX Direct Illumination 1.2 NVIDIA Real-Time Denoisers 2.9

article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations. C#: Allow debugging exported games ( GH-38115 ).

Debug 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ). CSG: Various bug fixes.

Beta 52