Remove Debug Remove Point and Click Remove Scripting Remove Tile
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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. 3D editor: Ability to select subscenes when clicking them in the viewport. Physics: Add one-way collision to tile-set/tile-map. Highlights.

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Godot Tactics RPG – 06. Anchored UI

The Liquid Fire

This time we’ll be working on some scripts to make working with anchor points in code a bit simpler, and allow us to animate some things in our UI. Test Scene Before we get into the lesson, I’d like to take a moment to set up the scene we’ll be using as a playground for the new scripts. Welcome back to part 6.

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My Elephant in the Room, Part 1

Designer Notes

I gave an Old World postmortem at GDC 2022, which is available on YouTube: However, I fully scripted the talk ahead of time, so I decided it would be worth taking the time to post the slides online, in three parts to have mercy on your browser. So, why should I go back to make a historical, tile-based 4X game? A Civ-like, so to speak.

Tile 98
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. C#: Fix reloading tool scripts in the editor ( GH-52883 ). Jump to the Downloads section.

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ).

Mesh 52