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How to Get a Career in Video Games

OPM Jobs

Steps to Starting Your Video Game Career Spend some time on video game discussion boards and social media groups to gain advice and tips regarding the industry. In addition, if you have any game demos of your own, you may get some constructive feedback that can help. Develops the look of characters, scenery and textures.

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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In the Kristala demo, you'll play as the chosen warrior from the nature-loving Nisarga clan. This month, Cass was able to fully texture all three sets of Jhacanda tree houses and officially cross this ongoing task off his to-do list. We're looking forward to seeing how Cass textures this beast of a model once he's done crafting it.

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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

link] Will also worked on setting up several of the original musical tracks that will be featured both in the Kristala demo and in the full version of the game. Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation.

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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. Now that he's done with the model itself, Cass will focus on unwrapping the UV's before getting started on the detailed texturing for this colossal beauty.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Now that both versions of the Cathedral models are complete, Cass can begin unwrapping the UV's before diving into the tedious texture work. This sprint, Karena was able to tackle the UVs and begin texturing. Take a look! Here's a look at Nick's 3D version of the Myrtuna crest. Level Design.

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The Kristala Dev Blog - Issue #23

Astral Clock Tower Studios

Take a look at the progress he made on modeling and texturing the sewer pipes, grates, landings, and divisions. Once the models for the sewer items were completed, Cass then shifted focus to texturing them. She'll be finishing up these textures in the coming weeks, but here's where the structures currently stand.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

He was able to finish modeling all three sets before getting started on some seriously impressive texturing. Here's a look at the models for the third set of Jhacanda houses, as well as a look at the texturing Cass started for the first set of houses. We can't wait to see these textured! Check it out!

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