Remove Demo Remove Prototyping Remove Render Remove Texture
article thumbnail

NVIDIA Research Shows Interactive Texture Painting with Gen AI at SIGGRAPH Asia Real-Time Live

Nvidia

NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting. Rather than generating complete results with only high-level user guidance, this prototype shows how AI can function as a brush in the hands of an artist.

Texture 52
article thumbnail

How do you Choose the Best Game Design Software for your Project?

Big Games

Features and Tools Graphics and Rendering Capabilities Graphics and Rendering Capabilities are essential in game design software because of its graphics and rendering capabilities. Prototyping and Iteration Tools Look for prototyping and iteration tools to quickly test and modify game elements.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. It is both designer and programmer-friendly allowing for quick prototyping and implementing of unique behaviors. Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. .

Asset 52
article thumbnail

Multiplayer in Godot 4.0: On servers, RSETs and state updates

Mircosoft Game Dev

you will be able to run Godot with headless display (no rendering) on any desktop platform. Passing the --display-driver headless command line argument will start Godot without rendering, like the old server platform, no matter if you are on Linux, macOS or Windows. Finally, in Godot 4.0, Removing RSETs. Second, performances are bad!

Render 52
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Dynamic BVH for rendering and GodotPhysics. Rendering: Unified 2D batching. More rendering improvements. Dynamic BVH for rendering and GodotPhysics.

article thumbnail

Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

glTF 2.0 ( GL Transmission Format ) is a fully open-source, widely implemented interchange format with built-in support for physically-based rendering standards. For example, creating a blockout or prototyping within Godot, then exporting as glTF to further edit in Blender, and finally bringing the geometry back into Godot.

article thumbnail

Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

our lead developer Juan Linietsky moved on to developing the upcoming Vulkan renderer for Godot 4.0 which will bring a new Vulkan-based rendering backend in lieu of the current OpenGL ES 3.0 / OpenGL 3.3 The curious among you may read Juan's progress reports for details on this new architecture and rendering features implemented for 4.0

Render 52