Remove Demo Remove Render Remove Scripting Remove Sprite
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assetManager.parser.parse() doesn't work for Uint8Array in native

Cocos

x-release/demo/Creator3.7.3_PartialScreenshot/assets/script/Screenshot2D.ts This way, you can create an imageAsset using Unit8Array data. github.com cocos/cocos-awesome-tech-solutions/blob/3.7.x-release/demo/Creator3.7.3_PartialScreenshot/assets/script/Screenshot2D.ts

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D20 RPG – Combatants

The Liquid Fire

We will add animated sprites to represent both a hero and monster. It includes a collection of prefabs, scripts and sprites that we can use to play with. New Sprites There are three new sprites included. Combatant View Open the new script at Assets -> Scripts -> SoloAdventure -> Encounter -> CombatantView.

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D20 RPG – Board

The Liquid Fire

Create a new folder inside of “Scripts”, named Board. Then create a new C# script named BoardData in that folder and add the following: using UnityEngine; [CreateAssetMenu] public class BoardData : ScriptableObject { public int width; public int height; public int[] tiles; } There are three fields defined in our simple data class.

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Complex text layouts progress report #2

Mircosoft Game Dev

Font substitution system for scripts and languages. A new, smarter font substitution system is added: Each FontData has an associated list of supported scripts (writing systems) and languages. For a TrueType/OpenType fonts, a script list is populated automatically from the OS2 table, but it's not always precise.

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Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. Construct : seems ok, and I think I could've gotten used to the visual block scripting, but overall the pricing and licensing feels weirdly restrictive. and no WASM.)

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GLES2 and GDNative, progress report #4

Mircosoft Game Dev

In this case I'm talking about a rather big refactoring of how materials are handled in the GLES2 renderer. perspective rendering. perspective rendering. stabilize 3D rendering (unshaded workflow). The GodotScript template class includes a field owner , which refers to the Object that the current script is attached to.

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D20 RPG – Pathfinding

The Liquid Fire

It holds a single sprite that is filled with white pixels. We will accomplish this by using a second tile map that renders on top of the board tile map. On the duplicated object, look in the Inspector at the Tilemap Renderer and then set the Order in Layer to “-99” Then delete the BoardSystem script.

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