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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. This is something that Frictional Games does so well.

Balance 195
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Games Speak through Mechanics, Not Rules

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The mark of a great game developer is to make great complexity and interaction come out of simple elements. Need help on your board game? That’s a mechanic.

Mechanics 130
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5 Levels of Communication through Game Development

Brand Game Development

When it comes to games, there are a handful of truths that are very important to realize. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. That’s why I developed a theory which I refer to as the Five Levels of Communication through Game Development.

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Actually talk to the (author-led AI) murder suspect in Dead Meat by Meaning Machine

PreMortem.Games

His debut game Unknown Number was the first game in what its creator Tom Keane called the ‘First Person Talkers’ genre. Now he’s ready to take talking games to the next level with his new project Dead Meat. But on a gameplay level, simply talking to a game is not inherently fun by itself.

AI 127
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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

The techniques and expertise we’ve developed with the development of Mordhau will continue to serve us well in future online titles.” Over the years the team grew to an international and fully remote team of 9 developers that released Mordhau, the studio’s first title, in 2019.

Console 104
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How To Know When to Pivot on Your Board Game Design

Brand Game Development

A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” ” I got a lot of responses, and two of them were about knowing when to pivot during a game design project. Need help on your board game?

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How to Price Your Board Game

Brand Game Development

If you look on /r/boardgames or Board Game Geek, you can find no shortage of “shelfies” where people have hundreds of board games. You might even get the impression that board gamers are not price-sensitive at all… Need help on your board game? Santorini is a sharp game. Price matters.

Games 130