Remove Dev Remove Mechanics Remove Prototyping Remove Tile
article thumbnail

Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

This also meant we had less dev time to fix bugs or optimize performance. Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game.

Dev 117
article thumbnail

How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

Mechanics 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

In each of the design diaries that I have written so far, I have focused on a specific game mechanic or isolated portion of the game. There is also an escalation in strategy as the players fill up their boards by acquiring more and more Leader tiles. They have just a single Leader tile and their monster’s unique “personal craving.”

Tile 130
article thumbnail

Bringing it Together – The Board Game as a Project

Brand Game Development

With various other developers, I’ve talked about all the different parts that go into making a board game: the core engine , the mechanics , rules , and storytelling / internal narrative. Drapple is an abstract, tile-laying gardening game. Carla: There’s making the review prototypes themselves.

article thumbnail

What is a Tabletop Game? This is Everything that Goes into Making a Board Game.

Brand Game Development

That means card games, dice games, miniature games, and tile-based games also fall under the purview of what is frequently called “board games.” A designer usually starts with the simplest possible prototype – often either pen and paper or on an online testing tool such as Tabletop Simulator. This is really important to know.

Games 130
article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. L loss or often worse, since cops can exploit the same chain reaction mechanic as the player. Their victim's mood or consent is irrelevant.

Code 52