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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development. “To produce a point and click game, and to document the creation of a partly AI-generated game.” are answered in his regularly updated dev blog. With his free, experimental 2.5D

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4 Lessons from Sagrada for Aspiring Board Game Designers

Brand Game Development

The dice are bright and pretty, as are the puzzle boards on which you build stained glass arrangements of dice. It’s ultimately a puzzle game, but a very attractive one with some subtle elements that arise from it being a nearly perfect information game where players draw from the same draft pool. And boy did it! ” to make.

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How Much You Should Spend on Board Game Advertising

Brand Game Development

A puzzle-solving, tile placement board game for 1-4 players.” A lot of people obsess over CPC (cost per click) or impressions (number of ad views). What’s important about all the metrics above is that you want to watch the amount of revenue your ads are bringing in, not necessarily the cost per click. Eat villagers.

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Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

Dark Crypt by @DaisyGames3 is a puzzle game with a horror setting, well on topic for the spooky season! Manipulate gravity in Spinstar, @PixyDevs 's precision puzzle platformer with great pixel art and music! Hashi: Light by amiksemo is a minimalist and casual puzzle game with a ton of puzzles to solve. Dark Crypt.

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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. Except it’s from the monsters’ point of view! You can read more about that by clicking on any of these articles. Tasty Humans is the latest, and in my opinion, the greatest creation of Pangea Games.

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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

You can download the assets and the complete project for this tutorial by clicking on the button above. We’ll start with the Player_Character folder: Inside the Player_Character folder Right Click and create a new blueprint: The parent class is going to be Character: Name the blueprint BP_Player and open it in the editor window.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Welcome back to another magically entrancing issue of the Kristala dev blog. Stay tuned to the Kristala dev blog—and to all our socials—to learn how you can get exclusive, behind-the-scenes access into Harold's entire, step-by-step process. Hello, faithful feline-lovin' friends and fantasy aficionados! 3D Environmental Design.

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