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Favorite Puzzle

Grumpy Gamer

Chatting with a game designer friend the other day and we were bemoaning the state of adventure game puzzles and it got us talking. So I was wondering what is your favorite puzzle in Thimbleweed Park, Maniac Mansion, Monkey Island or any other classic point-and-click game? What makes a puzzle good? Is that bad?

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development. “To produce a point and click game, and to document the creation of a partly AI-generated game.” With his free, experimental 2.5D His preliminary conclusion? “It

AI 190
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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.” Funny then that the game is made in Copenhagen, Denmark.

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Dark and Darker Crashing: Why It Occurs and How to Fix It

Game Errors

While trying to play, you may find that Dark and Darker keeps crashing on your computer during mid-game, startup, or at any point randomly. You can compete against other players while surviving traps, completing puzzles, and fighting monsters. Right-click on your graphics driver, and then click on Update driver.

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Oscar Hogervorst: “Iteration is one of the solutions to Steam’s many challenges”

PreMortem.Games

” It is crucial to ensure that increased visibility translates into meaningful actions, such as click-throughs and sales. For larger releases, the click-through rate tends to be lower due to diminishing returns, while smaller games with less visibility may see higher conversion rates.

Data 104
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Verbs and Adventure Games

Grumpy Gamer

I was chatting with a friend the other day and the conversation turned to modern point-and-click adventure games and there was much lamenting on how the UI (the way you interact with the game) hasn't changed that much. I spend too much time analyzing puzzle structure. It's an occupational hazard. just use "Use".

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4 Lessons from Sagrada for Aspiring Board Game Designers

Brand Game Development

The dice are bright and pretty, as are the puzzle boards on which you build stained glass arrangements of dice. It’s ultimately a puzzle game, but a very attractive one with some subtle elements that arise from it being a nearly perfect information game where players draw from the same draft pool. And boy did it! ” to make.