Remove Development Remove Game Designer Remove Mobile Gaming Remove UX
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The Secret Behind Building a Great Mobile Game

Big Games

There were days when the game developers had to build a flawless game and launch it in the Play/App Store, and the rest was taken care of by the users. But in today’s competitive world, the players are unaware of about 80% of the games, while 20% of the games are unprofitable and are removed from the online medium.

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Game Art Studio: The Future of Game Development?

iXie gaming

However, developing games has become very time-consuming and expensive. This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment. What is a Game Art Studio?

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Ten highlights from Nordic Game this Week

Game Daily

It features a wide variety of speakers from around the world, addressing some of the most interesting and urgent issues in modern gaming. Tackling Crunch The game industry is notorious for demanding long hours from workers, leading to exhaustion, depression and illness. Here are ten highlights from the days ahead.

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Games Industry Events in the UK and Europe 2023

OPM Jobs

There are so many games industry events out there to choose from. Or maybe you want more business development and dealmaking opportunities? Even if you’re just looking for a casual event where you can have fun and meet some like-minded games industry folk there is an industry event out there for you. Find out more.

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Product Mindset: Why Does Your Team Need It, and Is It Worth Cultivating?

Deconstructor of Fun

But I’m not here to talk about using action-based algorithms to accomplish product-related objectives (that’s a topic for another article); I’d rather discuss how to develop your team’s product mindset. Or they review the assets they’ve created in a graphics editor rather than in the game itself.

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Upcoming Panel at SXSW Online 2021

Game Design Aspect

This panel discusses how designers and storytellers can build in empathic elements that can be found and engaged with even when the larger narrative gets delivered out of order. Meet the panelists: Sande Chen is a writer and game designer with over 15 years of experience in the game industry.

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“True Ownership” - The Game Economy Trilemma

Deconstructor of Fun

Thus we refer here only to games with explicit currencies (gold, crystals, etc) and item economies (like weapons, items, potions). This only applies to game items or assets formally organized in a clear increasing power or utility progression as part of the game’s core design (Diablo / Wow Loot, Animal Crossing rooms & furniture, etc ).

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