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The Secret Behind Building a Great Mobile Game

Big Games

There were days when the game developers had to build a flawless game and launch it in the Play/App Store, and the rest was taken care of by the users. But in today’s competitive world, the players are unaware of about 80% of the games, while 20% of the games are unprofitable and are removed from the online medium.

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10 Tips on How to Make an iOS Game for Beginners

Big Games

Mobile gaming has experienced an unprecedented surge in recent years, with iOS emerging as a prominent platform for game development. For aspiring game creators, venturing into iOS mobile game development services can be thrilling and rewarding. Tip #2: How to make an iOS Game?

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Game Art Studio: The Future of Game Development?

iXie gaming

However, developing games has become very time-consuming and expensive. This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment. What is a Game Art Studio?

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2021 Predictions #5 Sports Games Race into a Billion Dollar Club

Deconstructor of Fun

This analysis is written by Mladen Dulanovic , Game Lead from Nordeus, and Om Tandon , UX Director at UX Reviewer. Our 2021 predictions have been sponsored by Facebook Gaming. Facebook Gaming helps developers and publishers to build, grow, and monetize their games. Games that have a huge fan base.

Racing 52
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Cookie Run is has some imporessive traction in the Western markets, which may potentially turn this game into a proper worldwide hit. The card-battling RPG genre was one of the first in mobile games that enjoyed success at scale and popularity around the world. What was Cookie Run: Kingdom ’s secret to success?

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Product Mindset: Why Does Your Team Need It, and Is It Worth Cultivating?

Deconstructor of Fun

When it comes to free-to-play games, this consumer is a paying player, and the tools we have for learning more about their needs include marketing research and analytics. Or they review the assets they’ve created in a graphics editor rather than in the game itself. Or they review them in the game, but not on an actual device.

Feature 98
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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

Prior to Knock Knock, Andrew was Head of Business Operations at TinyCo where he built, launched, and operated games like Family Guy: The Quest for Stuff, MARVEL Avengers Academy, and Harry Potter: Hogwarts Mystery. Beyond study and instrumentation, there is instinct.” - Annorax* Creating a new F2P mobile game is riskier than it’s ever been.

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