Remove Development Remove Point and Click Remove Prototyping Remove Tile
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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. Except it’s from the monsters’ point of view! Join my community of over 2,000 game developers, artists, and passionate creators. You can read more about that by clicking on any of these articles.

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How Much You Should Spend on Board Game Advertising

Brand Game Development

A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” Join my community of over 2,000 game developers, artists, and passionate creators. A puzzle-solving, tile placement board game for 1-4 players.” Eat villagers.

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My Elephant in the Room, Part 1

Designer Notes

So, why should I go back to make a historical, tile-based 4X game? It somehow even won a Grammy award, for Baby Yetu, by my college roommate Christopher Tin, which was definitely not even on the radar when we developed the game. Here are some screen’s from the game’s prototyping phase. somewhere in the comments.

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Old World Designer Notes #3: One Unit per Tile

Designer Notes

The big change that always gets mentioned when going from Civ 4 to Civ 5 is one-unit-per-tile (1UPT), which is interesting as 1UPT is purely a mechanical – as opposed to thematic – change. Generally speaking, opinions were divided over (although largely in favor of) the success of one-unit-per-tile.

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How to Make a Tabletop Simulator Demo of Your Board Game

Brand Game Development

It’s a simple app on the Steam store, it costs $19.99, and it’s been an extraordinary resource for me during the development of War Co. Join my community of over 2,000 game developers, artists, and passionate creators. It saves you a ton of money and time on prototyping. It takes less time to create a prototype.

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building a better drafting game

Interesting Choices

I've been fascinated by board games that revolve around drafting for years now, and in early 2011 I wrote a post on the pillars that make these games click. I've created an online prototype for playtesting that has seen almost 2000 games completed with at least a dozen players clocking in at over 100 games apiece.

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