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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

If you want to know more about the art, craft and science of game development, subscribe here. Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas.

Writing 104
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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. Projects are developed by relying on third party solutions and this makes you even more dependent. We wanted to pay tribute.”

Fantasy 152
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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.” Midnight Girl , from indie studio Italic , oozes French cool.

Indy 115
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I’ve been in board game development for a bit over two years now and many people are surprised to hear I’ve not attended a convention prior to then. Need help on your board game?

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4 Clever Ways to Market Your Board Game Online for $30.00

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. The subtlest of tweaks are all that’s needed at this point. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?

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The Art of the Paper Test: Catching Accessibility Issues Early

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. prior to and during its Kickstarter campaign, but it is also my favorite rapid prototyping tool.

Art 100
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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

Except it’s from the monsters’ point of view! It’s been an extraordinary privilege of mine to work with Ryan Langewisch, the designer of the game as well as Tyson Mertlich, the developer who helped make the magic happen so early on. Join my community of over 2,000 game developers, artists, and passionate creators.

Tile 130