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How to Use Reddit as a Board Game Dev

Brand Game Development

For clarity and flow, I lightly edited the transcript. I currently write for Geek & Sundry, PC Gamer, and ThereWillBe.Games. r/tabletopgamedesign and /r/boardgameindustry are good for connecting with other designers and developers, getting feedback on a design, or even organizing playtests. Who is Raf? It worked great. /r/boardgames

Dev 130
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A day in the life of a narrative designer

Game Global

You should concentrate on building up your writing portfolio and getting regular game writing work. They’re related, but the difference is this: A game writer’s primary responsibility is to promote the story that the game tells through the scripts they write. Creative writing. Technical writing.

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What Do Board Game Retailers Care About the Most?

Brand Game Development

Below, you will find an edited transcript of our video call, transcribed by Scribie. What follows has been edited for brevity and clarity. I was literally turning 26 when I somehow got the idea in mind that I needed to either write a book or invent something to help pay for business school. So I stopped writing the book.

Retail 130
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Choose Your Own Adventure: Self-Publish Board Games or Not?

Brand Game Development

You are not forced to make any edits to your work for any reason. You do the game development and playtesting. That may sound icky, but don’t simply write off the traditional publishing route. Why Self-Publishing is Great. Conforming with genre standards is less of a priority. You can take big risks and do strange things.

Games 130
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How to Work in a Team in the Board Game Industry

Brand Game Development

What follows is a lightly edited transcript of our conversation over DMs in Discord. I’ll also be writing responses for Will. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014. I initially reached out to Sarah, who I know through Twitter.

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Results of the Godot Jam - June 2018

Mircosoft Game Dev

After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), And while there was no voting criterion for the writing, the introduction and ending texts of the game are definitely worth reading! Browse the source code repository and have fun with the post-jam Enhanced Edition !

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How to Identify & Fix Problems with Your Board Game

Brand Game Development

I’ve written before about the usefulness of documenting your playtesting. It contains both pragmatic advice and a primer to the mindset I want you to take into playtesting. Eventually, you’ll have to edit the rules until they help them learn. Now your game is ready for blind playtesting. Need help on your board game?