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Top Emerging Free Game Development Tools and Trends!

Big Games

Sketch a rough concept, set some parameters, and Dimensions will generate 3D models, textures, and animations. Set key parameters for your model, like size, shape, or complexity, and Kaidim will automatically adjust the geometry as you make edits. It can even help define core loops and progression systems.

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. Whether you’re looking for 3D structure, textures, patterns, animations, or even specific sounds, you can get them from Unity’s Asset Store.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. In the example below writing texture in the LSP client matches not only initial characters but also substrings present anywhere within the item. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk. Textures which haven’t been used for some frames are freed instead. Visual scripting.

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Godot reaches 2.1 stable!

Mircosoft Game Dev

Godot is used all around the world and, while it always supported Unicode, its reliance on font textures made it pretty difficult to support some languages (especially Asian). Editing such properties is possible too, but changes won't be saved (use regular live editing for this). Dynamic font support. Remote scene inspector.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. such as support for baking environment lighting, lightmap texture atlassing, per-object resolution scaling, cubic filtering of lightmaps at runtime, and last but not least, automatic disabling of baked lights, which eases up the pain of mixing baked and non-baked objects and light in the same scene.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ).

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