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Stronghold Definitive Edition Stuck on Loading Screen Fixes

Game Errors

As a fan of medieval games, the last thing I want is to have my strategic momentum halted by getting stuck on the loading screen in Stronghold Definitive Edition. Why Stronghold Definitive Edition is stuck on loading Screen ? How to fix the Stronghold Definitive Edition stuck on the loading Screen issue?

Editing 52
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Texture flushed when coming back from background

Cocos

Are you using a texture map or are they all individual images that’s moving in and out of cache could it be phone freeing up memory space while in background? I have not had this but I use Texture map one big image. ohh edit is it you need to say sprite->retain(); to keep it then you have to sprite->release();

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Creating and Working with Textures in Affinity Designer

2d Game Art Guru

Creating and Working with Textures in Affinity Designer Affinity Designer Video tutorials These two new videos focus on the use of textures in Affinity Designer. Create and work with textures from photos taken with your mobile phone. It’s not entirely necessary for most texturing tasks. older tutorials ].

Texture 52
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The Outer Worlds: Spacer’s Choice Edition Low FPS: How to Improve

Game Errors

If you face The Outer Worlds: Spacer’s Choice Edition low FPS problem on your PC, a few tricks and settings can help you. Why is my frame rate dropping on The Outer Worlds: Spacer’s Choice Edition? How can I fix The Outer Worlds: Spacer’s Choice Edition low FPS? Navigate to the Local Files.

Editing 52
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Why is it that custom clothes are often just a bit… off? Like they fit just a little big on the character, or don’t quite fold or (procedurally) animate well, or they look too simply textured compared to their own game. Where’s this uncanniness come from?

Ask a Game Dev

Video games don't have those kind of constraints - most of the time, clothing is either a texture painted onto a 3D model or it's a completely separate model with a separate set of textures that is swapped with the old parts of the body. As such, there's going to be seams and edges where things don't match up perfectly.

Texture 52
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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

This base character comes fully rigged and can be completely edited by the developer. It’s possible to batch edit across 50 or a hundred characters at the same time. The underlying mesh and overlaying texture are both adjusted instantly. AI processes also help to add and adjust wardrobe or accessories to characters.

AI 197
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Is there features similar to "unity material property block"?

Cocos

I need to use different main texture and different float property to control effect for different cards. edit: Or can material instance in editor? Hello, I want to use the same material for different cards. Is there feature similar to “unity material property block”, that I can add it to renderer for each card in editor and runtime?

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