Wed.Apr 17, 2024

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Playdate devs have earned over $500,000 through Catalog

Game Developer

With more than 70,000 units sold and over $500,000 in gross revenue dished out to developers through Catalog, Playdate continues to grow.

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Captain Velvet Meteor: The Jump+ Dimensions by Momo-Pi deserves more players 

PreMortem.Games

Captain Velvet Meteor: The Jump+ Dimensions is a game by Swiss indie game studio Momo-Pi. The tactical action adventure has much going for it. It looks great, bright and colorful and has gameplay that is both taxing and entertaining. Plus it features a cast of well known manga characters, straight out of the Shueisha universe. What more could you ask for?

Indy 167
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Trending Sources

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Take-Two is making layoffs weeks after dropping $460M on Gearbox Interactive

Game Developer

The publisher will spend up to $200 million on a cost reduction program that will also include project cancellations.

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Report calls for new industry-led body to solve UK skills crisis

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A new report has called for the creation of an industry-led organisation dedicated to solving the ongoing skills crisis in the UK video games sector. Published today by games development and publishing training provider Skillfull and penned by the company's founder Gina Jackson, the study explored the high number of job vacancies advertised in 2022 and sought to understand the most pressing skills needs in the UK.

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UK Games Fund grants £3 million to 22 'rising' game developers

Game Developer

The multi-million pound funding will go towards startup studios whose projecs have the potential to be 'the next best-selling, BAFTA-winning titles.

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For Schell Games, VR is the technology of the present (possibly the future, too)

GamesIndustry.biz

Looking at Schell Games' recent output, it's pretty easy to spot a common thread. There's the VR puzzle franchise I Expect You To Die, the VR adaptation of social deduction game Among Us, the VR jumpscare horror game Silent Slayer: Vault of the Vampire… When we speak with Schell Games CEO Jesse Schell at the Game Developers Conference, we ask if the studio has indeed pivoted fully to VR and committed itself to that market going forward.

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Mazda and Unity: Pioneering a new future for automotive cockpit HMI

Unity Blog

Join us in exploring Mazda's collaboration with Unity to shape the future of automotive cockpit HMI. Gain insights from Seiji Goto, Mazda's General Manager of Infotainment on how Unity is revolutionizing in-vehicle experiences.

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Ghost of Tsushima's PC port introduces new PlayStation overlay, trophy support

Game Developer

Sucker Punch's samurai game is bringing Trophies to PC in the aims of giving PC players the semi-full PlayStation experience.

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GeoGen – Procedural Terrain and Planet Generator

Game From Scratch

GameFromScratch.com GeoGen – Procedural Terrain and Planet Generator Today we are checking out GeoGen, an application for generating terrain/landscapes as well as planets procedurally, from JangaFX, the creators of EmberGen and the free Game Texture Viewer. GeoGen is currently still in alpha (although it is available for sale) and graph based workflow for creating landscapes and planets.

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Sea of Thieves sails to 40 million players ahead of PS5 launch

Game Developer

With a new console release on the horizon, Rare's six-year-old pirate game has hit an 'amazing' player milestone.

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Corona Celestia - Behemoth Prototype

Indie DB

A thematic and narrative expansion of Corona Celestia with new gameplay features.

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The Joy and Pain of Game Mastery

Game Developer

'Mastery is not something as a designer that you can force players to go after, but it does have benefits for casual players that you might not realize.

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Maintenance release: Godot 4.2.2 & 4.1.4

Mircosoft Game Dev

It's been a while since our last update for the 4.2 and 4.1 branches, but the wait should be worth it!

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The Game Show Interview: Starting a Career as a Game Composer

Game Developer

Transcript of the uncut interview of game composer Winifred Phillips by Meena Shamaly, host of ABC Classic’s The Game Show.

Games 162
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Init Image by data in Cocs2d-x 2.2.6 to 3.17

Cocos

My boss asked me to update his 2.2.6 project to 3.17 version Im getting troubel in here! He have function init image by void* data,int datalen,int and type image (PNG or JPG) im try to clone it in 3.17 what im wrong? And how to fix it, Thanks for all your supports!

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Creating the Perfect Gaming Setup

Game Wisdom

Creating the Perfect Gaming Setup Josh Bycer josh@game-wisdom.com The perfect gaming setup differs from person to person and according to your circumstances. Some people are fortunate enough to be able to dedicate a whole room to gaming, which gives them plenty of room to play around with. But … The post Creating the Perfect Gaming Setup appeared first on Game Wisdom.

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How to make a neon effect in a shader?

Cocos

Hello, you may want to change the uv0 settings from the shader code. In the example they show on the manual, they made it so that the effect changes along the x-axis from the uv0.x value. It is important to know that the uv0.x ranges from 0 to 1. So 0 means the far left side of the sprite and 1 represents the far right side of the sprite. Try experimenting this value to get the effect that you want.

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Gunbrella and El Paso Elsewhere Reviews

Game Wisdom

Gunbrella and El Paso Elsewhere Reviews Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this double indie game review, I played both Gunbrella and El Paso Elsewhere, both played with press keys provided by the developers. 0:00 Intro 00:23 Gunbrella 3:29 El Paso Elsewhere… The post Gunbrella and El Paso Elsewhere Reviews appeared first on Game Wisdom.

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How to rotate node?

Cocos

zzy: public move(dt: number){ let radian = this.node.angle * Math.PI / 180; initially the hero’s angle is set to 0 but when I start moving the hero, I expect the hero to move at an angle of 0 degrees. but there is movement along an angle of 90 degrees. I solved this problem when I saw this code zzy: public moveBack(dt: number){ let radian = (this.node.angle + 180) * Math.PI / 180; then I decided to try this*- in the code and it helped solve the problem from points 1,2,3. *- let radian = (this.he

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Games With a Strong Strategy Element Involved

Game Wisdom

Games With a Strong Strategy Element Involved Josh Bycer josh@game-wisdom.com People all want different things from gaming, and let’s face it, we may want different things at different times. Games where you can simply swipe or react to what is happening on screen have their place, and sometimes there is … The post Games With a Strong Strategy Element Involved appeared first on Game Wisdom.

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How to rotate node?

Cocos

I am glad to hear that. It seems like that if you set rotation of your hero as 0. It looks like this. If it is. As you can see the direction of tank is not same as the direction of node. So you need +90 to make tank’s direction same as node. I did not change angle is becasue. My initially set of tank is like this.

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Legendary Mystino Casino: key features you need to know about

Game Wisdom

Legendary Mystino Casino: key features you need to know about Josh Bycer josh@game-wisdom.com In online casinos in Japan , a few names stand out for their exceptional features and services. One such platform that has managed to make a mark in the industry is Mystino Casino, a site that caters primarily to the … The post Legendary Mystino Casino: key features you need to know about appeared first on Game Wisdom.

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How do the people working in marketing know how effective their marketing is?

Ask a Game Dev

There's a whole field called Marketing Analytics that is dedicated to quantifying the results and context of marketing efforts. It is rare for companies to spend a large amount of money (e.g. on marketing budgets) without some means of measuring what they get from spending it. This measurement generally includes things like impressions, click-through rates, time spent engaging with the content, google searches for the marketed material, visits to the websites, view counts, average and median wat

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VsCode plugin [cocosAutomaticRefresh], automatically refresh preview after saving code

Cocos

Hi Friends. I‘d like to share a VSCode plugin written by myself, which can save you a lot of time when you just change the code. In normal development, you change the window and switch to the Cocos Creator editor to refresh the game preview, this is very convenient when you need to adjust the interface. But sometimes we only change the logic code, at this time, the useless window switch will be redundant.

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Exploring the Advantages of ReactJS: A Smart Choice for Your Web Project

Artoon

Introduction ReactJS has become the top choice for organizations to enhance their […] The post Exploring the Advantages of ReactJS: A Smart Choice for Your Web Project appeared first on Artoon Solutions.

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Retrieve properties in an inspector plugin

Cocos

Hi there, I’ve been working on the inspector plugin, I understand the basic concepts but in such advanced development, the documents are really poor. I want to know how I can retrieve the properties of a given component inside of a plugin to present in the inspector panel. As you know, the inspector retrieves components and functions of the component while you are going to set an event to button click, but I couldn’t find how it is possible.

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Best Unity Game Development Companies in USA

Artoon

In game development, Unity has established itself as a leading platform for […] The post Best Unity Game Development Companies in USA appeared first on Artoon Solutions.

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Cannot call getSupportFragmentManager() in CC 3.8.x

Cocos

Hello, I’ve tried to display a DatePicker in the Android platform using DialogFragment. It worked perfectly in CC 3.6.x, but in CC 3.8.x, I encountered an issue where I can’t call getSupportFragmentManager(). Can anyone help with this problem?

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D20 RPG – Ancestries

The Liquid Fire

“To forget one’s ancestors is to be a brook without a source, a tree without a root.” – Chinese Proverb Overview Building a character in Pathfinder is a multi-step process involving the assignment of Ancestry, Background, and Class etc. We will be looking at the first of those steps in this lesson, so if you are not already familiar, it may be a good idea to review ancestries here.

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VsCode plugin [cocosAutomaticRefresh], automatically refresh preview after saving code

Cocos

Wow, this plugin is so great, thanks for your sharing. I bet this is what I’m looking for. It will save me a lot of time. However, if the introduction supports both English and Chinese, it would be much better for English users.

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Cannot call getSupportFragmentManager() in CC 3.8.x

Cocos

Hello, I’ve tried to display a DatePicker in the Android platform using DialogFragment. It worked perfectly in CC 3.6.x, but in CC 3.8.x, I encountered an issue where I can’t call getSupportFragmentManager(). Can anyone help with this problem?

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Cannot call getSupportFragmentManager() in CC 3.8.x

Cocos

Hello, I’ve tried to display a DatePicker in the Android platform using DialogFragment. It worked perfectly in CC 3.6.x, but in CC 3.8.x, I encountered an issue where I can’t call getSupportFragmentManager(). Can anyone help with this problem?

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Vscode plugin Save code automatically refresh run game/development

Cocos

Introduction: In normal development, if you change the tab and switch to the cocos editor to refresh the running game, this is very convenient when you need to adjust the interface, but sometimes we just want to adjust the logic, at this time, the useless tab switch will be redundant. But the use of documentation is still not very convenient (especially when multiple projects), because so, made a more convenient vscode plug-in: cocosAutomaticRefresh , one key to use, support manual opening and c

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Save image locally

Cocos

Try this? assetManager.loadRemote<ImageAsset>(url, (err, asset: ImageAsset) => { if (err) return; if (sys.isNative) { let base = native.fileUtils.getWritablePath(); // @ts-ignore let cacheSrc = asset.data.src; let buffer = native.fileUtils.getDataFromFile(cacheSrc); let fileName = base + "folder/test.jpg" native.fileUtils.