February, 2017

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It’s Your Turn

Brand Game Development

The world belongs to those who take responsibility. Don’t be afraid to work on a pioneering, strange new project where the expected outcome is unknown. Life is about experimentation and trying new things. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Every once in a while, an opportunity will come to you.

Dev 130
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Godot 3.0 new internals, progress report #4

Mircosoft Game Dev

First of all, apologies for not being able to show flashy stuff this month! January was spent mostly updating Godot internals and breaking compatibility, now that we have the chance. Most of the internal code in Godot was written over a decade ago, and many design decisions that were taken back then, did not stand the test of time. Nothing serious in general, just stuff that was either incorrect or overdesigned.

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Minecraft: Using Learning to Make Players Fall in Love

Brand Game Development

Minecraft and its unexpected rise were like something out of a movie. In 2009, this rough, glitchy, blocky game was released to the public. In it, you romp around an 8-bit world, fighting monsters and building anything your heart desires. You know, when it wasn’t horribly glitching and doing outright weird stuff. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Alpha 130
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3 Simple How-To Guides for Board Game Fulfillment

Brand Game Development

Two weeks ago, I wrote an article on how to prepare for the cost of board game fulfillment. In that article, I also mentioned three other ugly truths about fulfillment that I’ll be talking about today. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Even domestic fulfillment – packages originating in the United States and going to somewhere else in the United States – can be tricky.

Games 130
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How Far Should Rule Books Go?

Brand Game Development

The quickest way to turn a brilliant game into a mediocre game is by botching the rule book. The game itself may not be ruined, but the experiences of the players will be dramatically altered for the worse. At first, the purpose of a rule book may seem deceptively clear: it’s supposed to teach players how to play the game. However, anyone who has struggled to create game rules that players can follow with no input from the creator understand that this can be a difficult task.

Balance 130
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How To Prepare for the Cost of Board Game Fulfillment

Brand Game Development

Heads up, this post is targeted at game developers in the United States. However, if you live somewhere else, some of what I say will still be useful. This is about HALF of the War Co. packages shipped in the USA. It was a small campaign. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Games 130
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Only two buttons, but dozens of games!

Mircosoft Game Dev

The votes for our Dec 2016 - Jan 2017 Godot Community Game Jam ended last week, we can now congratulate all participants and showcase the best rated ones! 41 games were submitted this time, which is huged compared to our previous two game jams which had respectively 11 entries ( March 2016 jam ) and 17 entries ( June 2016 jam ) - it shows how the Godot community is steadily growing!