Sat.Feb 17, 2024 - Fri.Feb 23, 2024

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Randomizing terrain with Houdini to shape player goals in Pacific Drive

Game Developer

The tiny team making the spooky survival sedan driving game Pacific Drive explains how their procedural terrain tech supercharged the game's artist and level designers.

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The Story of Oscar Esio and Africacomicade’s Community Impact

PreMortem.Games

I have always wanted to visit Nigeria, partly fueled by my Nigerian brother-in-law. Unaware of this fact, in 2023, Michael Oscar Esio made my wish come true when he invited me to visit the bustling city of Lagos. During my stay, I had the incredible opportunity to witness Esio, the founder and program coordinator of Africacomicade , take charge of video game industry discussions at Lagos ComicCon and work the room at the tight-knit Xbox game developer community meetup at Microsoft’s Lagos

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Godot Developed Non-Game Applications

Game From Scratch

GameFromScratch.com Godot Developed Non-Game Applications One of the strong points of the Godot Game engine is it’s use to develop non gaming applications. In the video below we run through 15 non-gaming applications that were developed using the Godot game engine. The applications are: The Godot Editor Material Maker [Learn More] Pixelorama [Learn More] RPG […] The post Godot Developed Non-Game Applications appeared first on GameFromScratch.com.

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Build A Rocket Boy reportedly facing layoffs

GamesIndustry.biz

Everywhere developer Build A Rocket Boy has reportedly been hit with layoffs. As reported by PCGamesN , redundancies have allegedly affected an unknown number of staff across multiple departments, including publishing, QA, and art across the developer's three studios in Edinburgh, Budapest, and Montpellier. The layoffs were reportedly announced internally on February 19.

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Designing maps that complement game mechanics

Game Developer

Good level design must support the actual game mechanics – this affects both level design, and ultimately, player enjoyment. This article shows how we do things with our popular multiplayer mobile shooter game War Robots.

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How to compile shaders with CMake

That One Game Dev

In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake. The post How to compile shaders with CMake appeared first on That One Game Dev.

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Investors on the state of video games: "We are investing, but the bar is so much higher"

GamesIndustry.biz

It's been a perfect storm. The global economic situation is tough, interest rates have risen, people's disposable income has taken a hit, and there has been economic damage caused by the COVID-19 pandemic. Meanwhile, the dream of globalisation has been ended with destabilisation in Eastern Europe and the Middle East. And then in games, sales are falling, the number of launches has risen, the big live service titles are sucking up hours out of the market, there was too much venture money spent on

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Arrowhead CEO says over-hiring would be 'horrible' response to Helldivers 2 success

Game Developer

'The act of over-hiring to then do layoffs is a horrible practice and a bad experience for employees.

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Mooncolony

Concept Art World

Concept Art World Mooncolony Mooncolony is a concept art and illustration studio based in Cambridge, UK, founded by Emrah Elmasli. They bring together leading artists and visionaries to provide premium 2D art outsourcing services to the video game industry. These services include concept art, illustration, character design, marketing art and art direction.

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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee. A pattern most of us learn in school holds us back from writing clearly.

Writing 104
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Where is the console hardware market headed? | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The past few weeks have seen almost endless discussion and speculation about Microsoft's future strategy and what it might mean for its role in the console hardware business – so much so that it's arguably overshadowed some broader questions about the console hardware market more generally.

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The graveyard of features in games: when stuff that seemed promising just doesn’t work

Game Developer

Just because another game successfully implements a feature, doesn’t mean it’s right for yours. But that doesn’t stop us from trying! Still, not everything works, and sometimes, even failed features can linger. In this post, we pull back the veil and look at our graveyard of features.

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Improve ROI with AI-powered Performance Testing in 2024

Rocket Brush Studio

The use of AI in performance testing, a crucial step in guaranteeing the quality and effectiveness of software applications, has completely changed how businesses assess and enhance their software systems. AI is improving software quality , changing the performance testing industry, creating better user experiences, and driving significant ROI. Let’s explore how.

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The Art and Soul of Dune: Part Two

Concept Art World

Concept Art World The Art and Soul of Dune: Part Two About the Book Journey into the making of Denis Villeneuve’s Dune: Part Two and discover the incredible creative process that brought this new installment to life. The Art and Soul of Dune: Part Two captures the breathtaking behind-the-scenes journey behind the making of Dune: Part Two, the second film in director Denis Villeneuve’s six-time Oscar-winning film adaptation of author Frank Herbert’s science fiction classic.

Art 103
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How game making is shaping theatre and exhibition spaces | Playable Futures

GamesIndustry.biz

This series of Playable Futures articles considers how the design, technology, people, and theory of video games are informing and influencing the wider world. You can find previous Playable Futures articles and podcasts here. For decades, games' digital nature has been defining their very existence. They pull us away from reality into their virtual realms, never existing as physical reality.

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IGN's worker-led Creators Guild successfully unionizes

Game Developer

IGN's parent company Ziff Davis has willingly recognized IGN's Creators Guild, made up of 80 staffers across its creative and editorial teams.

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ETL Testing - What, Why, and How to Get Started

Rocket Brush Studio

With over 2.5 quintillion bytes of data created daily and businesses relying increasingly on data-driven decisions, the importance of ETL processes in managing this vast amount of data cannot be overstated.

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Valve Open Source Steam Audio

Game From Scratch

GameFromScratch.com Valve Open Source Steam Audio Valve have just opened sourced their 3D audio solution Steam Audio that was used in such games as Half Life: Alyx and DOTA 2. The code has been released, along side with the code for the Unreal Engine and Unity plugins, on GitHub under the liberal Apache-2 open source license. […] The post Valve Open Source Steam Audio appeared first on GameFromScratch.com.

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Video game consoles are doomed… right? | Opinion

GamesIndustry.biz

Console gaming is dying. If you've been in this business for more than 15 years, you've probably heard a sentence like that before. In the early 2000s, it was PC gaming that was dying. Consoles were booming, piracy was putting off publishers, and the same old games were topping the charts. Forget PCs, it was all about PlayStation. Then Steam came along, and the indie scene, and, well, let's just say nobody is predicting the end of PCs anymore.

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Cyberpunk 2077's embattled launch was felt across Poland

Game Developer

Cyberpunk 2077 game director Gabe Amatangelo explained in his DICE 2024 talk that the game's calamitous launch didn't just hit the studio's morale—but the people around it too.

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Best Way to Manage Continuous Integration Testing in 2024

Rocket Brush Studio

If you could create a safety net to protect your product’s user experience, would you? Is it even possible to prevent the possibility of consumers discovering bugs and defects after deployment, all while maintaining speed to market?

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Video Game Thoughts Bonus Bag #3

The Bottom Feeder

Posting this chart every year only gets more and more fun! Every once in a while, I come up with a clump of topics too small for their own posts. 1. Geneforge 2 - Infestation Demo Available! Since almost 14000 new games were released on Steam last year (Really!) and the pace isn’t slowing, getting anyone to actually learn about your tacky wares is almost impossible.

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Activision reportedly laying off more than 130 people from Ireland branch

GamesIndustry.biz

Activision Blizzard is reportedly planning redundancies at its Irish office located in Blackpool, Cork. As reported by the Irish Examiner , Irish deputy prime minister Michéal Martin said 136 people would be affected by the reported cuts. The Cork office employs an estimated 200 people and was originally established in 2007. Activision has not responded to the reports.

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Some players have spent over 250 hours in Asgard's Wrath 2

Game Developer

Sanzaru Games game director Bill Spence says Asgard's Wrath 2 is getting players to spend more and more time in virtual reality.

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Enhance Immersive Experiences with the New Varjo XR-4 Series Headsets, Powered by NVIDIA

Nvidia

Developers and enterprises can now deploy lifelike virtual and mixed reality experiences with Varjo's latest XR-4 series headsets, which are integrated with. Developers and enterprises can now deploy lifelike virtual and mixed reality experiences with Varjo’s latest XR-4 series headsets, which are integrated with NVIDIA technologies. These XR headsets match the resolution that the human eye can see, providing users with realistic visual fidelity and performance.

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The Joy and Pain of Game Mastery

Game Wisdom

The Joy and Pain of Game Mastery Josh Bycer josh@game-wisdom.com As I was writing my shooter book, it meant revisiting some of the better shooters of the past 10 years, and another playthrough of Doom Eternal. Eternal is a game that you either love or hate for its unique … The post The Joy and Pain of Game Mastery appeared first on Game Wisdom.

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Why Neonhive is taking the leap into publishing

GamesIndustry.biz

PR and marketing agency Neonhive is branching out into publishing, with Harvest Hunt (from Villainous Games Studio) and Slopecrashers (Byteparrot) as its debut titles. The Scotland-based agency has been going from strength to strength since its creation, and publishing felt like a logical progression for the company, director and founder Korina Abbott tells GamesIndustry.biz.

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Report: Blizzard is laying off almost 140 workers in Ireland

Game Developer

It's claimed the company has refused to negotiate with union representatives since announcing the cuts.

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Mercatorio - Climate impact

Indie DB

Climate differences offer unique products and production methods, with wine in warm climates and stockfish in cold climates being the first examples to go live in Mercatorio.

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Get ready for our data-oriented design bootcamp with these resources

Unity Blog

Find learning resources like articles, samples, and templates to set you up for success in our upcoming data-oriented design bootcamp covering DOTS in Unity 2022 LTS.

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Tekken 8 wins King of the Iron Grift | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. Earlier this week, Bandai Namco unveiled the post-release product roadmap for the recently launched Tekken 8 in a livestreamed presentation, in the process unveiling its plans to add an in-game shop where players can buy customization items and throwba

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Shy of 150. A part-time solo dev’s first two weeks of collecting Steam wishlists

Game Developer

On January 30th, I launched my first-ever Steam page for a small horror game I've been working on, called Dark Lessons. Here's a breakdown of what worked and what could've gone better.

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Games-as-a-Platform insights for indies

Indie DB

Uncover the untapped potential of Games-as-a-Platform (GaaP) phenomena like Fortnite and Minecraft. Explore how they're reshaping business models, redefining engagement, and serving as testing grounds for emerging tech. ReadyCode offers a shortcut for.

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Avoiding Bugs in Range-Based For-Loops with MISRA C++:2023®

Perforce

MISRA C++:2023 introduces a number of new rules. Among them, MISRA C++:2023 Rule 9.5.2 helps you avoid bugs in range-based for-loops. Read on to learn how this rule guards against undefined behavior.

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