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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and OptiX Ray Tracing Engine (OptiX). The updates are available through NVIDIA SDKs and select technologies through the NVIDIA Branch of Unreal Engine (NvRTX).

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Explore the RTX Platform within Game Engines at New ‘Level Up with NVIDIA’ Webinars

Nvidia

Kicking off in early August, the series features one 60-minute webinar each month, with the first half dedicated to NVIDIA experts discussing the session’s topic and the remaining time dedicated to Q&A. Register now.

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RTX for Indies: Stunning Ray-Traced Lighting Achieved with RTXGI in Action-Platformer Escape from Naraka

Nvidia

Developed by XeloGames, an indie studio of just three, and published by Headup Games, Escape from Naraka achieves eye-catching ray-traced lighting using RTX. Escape from Naraka was made in Unreal Engine 4, using NVIDIA’s NvRTX branch to bring ray tracing and DLSS into production.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access. Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access to several NVIDIA updates. Custom RTX Branch of UE4.27 Custom RTX Branch of UE4.27

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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

Computer software like Unreal Engine has been in the works to build 3D models of structures. Architectural visualization has existed since the time of ancient civilizations and has now been revolutionized with the Unreal Engine and its cutting-edge functions and features.

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Ask Me Anything Series: NVIDIA Experts Answer Your Questions Live

Nvidia

Attendees can get tips on incorporating real-time rendering across their projects from the editors of Ray Tracing Gems II : Adam Marrs is a principal engineer in the Game Engines and Core Technology group at NVIDIA. in computer science and has shipped graphics code in various AAA games and commercial game engines.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. Learn how to set up Hardware Ray Tracing in Unreal Engine 5.