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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Like many people, I’ve recently been looking at other engines for ‘reasons’ and have been checking out Godot. For the past couple weeks I’ve been learning some of the ins and outs of the engine, and getting a feel for how it compares to Unity. Downloading & Running I am using Godot 4.x x for this tutorial.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

As of today, Unreal Engine 4 (UE4). As of today, Unreal Engine 4 (UE4) developers can now access DLSS as a plugin for Unreal Engine 4.26. Additionally, NVIDIA Reflex is now available as a feature in Unreal Engine. The NVIDIA RTX UE4 4.25 branches have also received updates. Updates to NVIDIA RTX UE 4.25 and UE4.26.1,

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). Core: Add feature tags to signify engine float precision ( GH-69538 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). Core: Add feature tags to signify engine float precision ( GH-69538 ).

Beta 75
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Godot XR progress update June 2021

Mircosoft Game Dev

Finger tracking itself is fully supported both through updating orientation of meshes, for which a sample scene is included in the plugin, and through animating a skeleton and bone deformation. Windows Mixed Reality headsets are currently only supported through SteamVR as WMR natively only supports DirectX game engines.

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Release candidate: Godot 3.4.1 RC 1

Mircosoft Game Dev

Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ).

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Module 4: Designing vs. Programming (Lessons 1-3)

Game Designing

Lesson 1 Transcript So as you saw in the last module, the roles of game designer and game programmer can very easily mesh together, and this is very true in smaller companies where the designer and the programmer might be the same person or the designer might help out in programming to help things continue along.