article thumbnail

The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.

article thumbnail

Indie Gaming’s Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

Game Dev Unchained

The Transformative Landscape of Game Development: A Deep Dive with Willem Delventhal As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with game designer and educator Willem Delventhal offered insights into the evolving realm of game development.

Indy 97
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

This is a completely different beast from a shooter.” “ Mordhau at its core has always been about melee combat”, says Jonathan Dunn, Game Designer at Triternion. This led us to design the combat not as a means to end an engagement, but as a vehicle for player expression and creativity.

Console 104
article thumbnail

Ask a Game Dev - Untitled Article

Ask a Game Dev

Perhaps the most important thing you can learn about designing games is the natural evolution of “show, don’t tell” - “Do, don’t show.” The main difference between a game and passive entertainment is that games require agency from the player in order to advance. The best games never forget this.

article thumbnail

Video Game Thoughts Bonus Bag #1

The Bottom Feeder

A title like Elden Ring is very useful for people who care about video games because it's a valuable reality check. Nobody has worse ideas about video game design than fussy video game designers (myself included), and people who write about games are generally free to say all kinds of nonsense without fear of contradiction.

Writing 52
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. Limited regen (e.g.

article thumbnail

Game Art Studio: The Future of Game Development?

iXie gaming

Games are more than just a diversion. They are an interactive form of entertainment that can be enjoyed from beginning to end in a short time. However, developing games has become very time-consuming and expensive. This is why game art studios have emerged over the past decade. 3D environment.

Art 52