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Olivier Madiba’s Kiro’o Games is building a Pan-African entertainment ecosystem

PreMortem.Games

Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. It led him to realise that Kiro’o Games was not just about entertainment anymore. This is his story.

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Osama Dorias: Progress fighting crunch is at risk

GamesIndustry.biz

Now a lead gameplay designer with Brass Lion Entertainment, Dorias has more to say on the subject, and is a featured speaker at tomorrow's TIGS (The International Games Summit on Mental Health) 2023.

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PlanetPlay’s new initiative helps studios earn more revenue, while fighting climate change

GamesIndustry.biz

Thanks to an enviable celebrity network that spans the games, music, and entertainment industries, PlanetPlay is perfectly positioned to help studios implement environmentally-conscious messaging with its new campaign, " Make Green Tuesday Moves " (MGTM). Read more

Studios 101
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In praise of Tears of the Kingdom 's most underrated design decision: muddle buds

Game Developer

The muddle bud makes foes attack one another in Tears of the Kingdom , making it by far the most entertaining way to fight

Fighting 245
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Dark Deception: Monsters and Mortals dev details dispute with Monster Energy

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Glowstick Entertainment, maker of 2020's Dark Deception: Monsters and Mortals, said it is being "bullied" by Monster Energy over the use of the word 'monster' in the game's title. Read more

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Captain Velvet Meteor: The Jump+ Dimensions by Momo-Pi deserves more players 

PreMortem.Games

It looks great, bright and colorful and has gameplay that is both taxing and entertaining. The world of Damien’s imagination is the Jump+ Dimensions, where he sets off on an adventure with his favorite heroes to fight enemies, but really tries to adjust to his new home and find himself. “As What more could you ask for? Well, players!

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Capcom: Over 40 Years in the Market – A Brief History 

Game Errors

Starting with a port of 1942 for the Nintendo Entertainment System also published in 1985, Capcom began focusing on the home console market, which would eventually become its main segment. In 1987 the game was finally ready, and Capcom released its first competitive fighting game: Street Fighter.