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2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Mat Baker has been making mobile games for 15 years. Currently in charge of systems design at Trailmix. Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado. Special thanks to Niek Tuerlings for the Merge Game insights. Previously at King and Glu.

Puzzle 52
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How to Turn Your Smartphone into a Gaming Console: The Best Gaming Apps

Big Games

Switch to a Speedy Internet Connection A stable and fast internet connection is imperative for online gaming. Lag and connection drops can quickly turn a thrilling gaming session into a frustrating experience. Switch to a high-speed Wi-Fi network, or consider using your mobile data if you have a reliable and fast cellular connection.

Console 52
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14 low-budget, highly successful story games

Game Analytics

One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and game design make it easy for any developer to pick up. There are other ways to build a game on a budget. Because choice is how you can differentiate a book from a game. Change: 7/10.

Horror 109
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Game Art Studio: The Future of Game Development?

iXie gaming

Games are more than just a diversion. They are an interactive form of entertainment that can be enjoyed from beginning to end in a short time. However, developing games has become very time-consuming and expensive. This is why game art studios have emerged over the past decade. What do Game Art Studios do?

Art 52
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Starting a New Studio? Dream Team is All You Need!

Deconstructor of Fun

Using the thought framework of Ikigai , I managed to crystallize my ‘ reasons for being ’ in games - my ‘ Why ’. Industry peers asked me: “What games will you make?” “Do Will you make another puzzle game?”. Some of the puzzle games I’ve worked on. But now I have a team of specialists making puzzles.

Studios 52
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What Web3 Games Should Learn from Designing Fun Game Markets

Deconstructor of Fun

TWIG #216 Ubisoft Staff Threatens to Strike over 4-Day Work Week / Laying out the Bull case for Mobile ? How to Plan and Nurture Your Career in Games - with Sophie Vo and Mishka Katkoff (Rise & Play podcast) ✉️ Received this email from a friend? Volatility by itself is entertaining. Signups liver January 25th!

Games 52
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Friday Questions #3

Grumpy Gamer

I had worked at Lucasfilm for 8 years and learned a lot, not just about game design and programming, but also marketing, PR, and production and I felt like I needed to try it all for myself. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren't interested.

Puzzle 52