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How To Design the Rules of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the fifth of a 19-part suite on board game design and development. Need help on your board game? Click this picture for some backstory! They explain, limit, and clarify.

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What Web3 Games Should Learn from Designing Fun Game Markets

Deconstructor of Fun

At every point in the skill spectrum, players should see a path to improve, as well as see greater winnings as a result of their improvement. Clicking on dots that move around a screen may be tedious. However, if the dots are monsters and clicking shoots a fireball, it becomes fun. Volatility by itself is entertaining.

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My Elephant in the Room, Part 1

Designer Notes

Welcome to My Elephant in the Room: An Old World Design Postmortem. Here are the games that I’ve worked on. Spoiler alert: Civilization 3 and 4 are going to come up a lot in the presentation… I also do a podcast where I interview game designers about why they make games, so check it out if you have time for 4-hour interviews.

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Friday Questions #3

Grumpy Gamer

I had worked at Lucasfilm for 8 years and learned a lot, not just about game design and programming, but also marketing, PR, and production and I felt like I needed to try it all for myself. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren't interested.

Puzzle 52
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The Beautiful Closed World of Shenmue III

iHobo

Yet many people have complained about the time they spent with Shenmue III , in one extreme instance lamenting that "Shenmue 3 is a Terrible Game and I’ve Wasted My Life" Gladly will I concede that, as a commercial proposition, Shenmue III has serious problems. But this is paradoxically not a game about kung fu fighting at all.

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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

The next step is to build free and open-source games that both go beyond entertainment and benefit the community. Everyone is welcome to join us on this journey to become better game developers and create meaningful projects together. Tomasz Chabora (Poland) is a passionate game developer and gamer. Jeremiah A.

Demo 52
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Stuff and Things and Monkey Island

Grumpy Gamer

Before we begin, a couple of points: Some of this I've written about before, so I apologize if I'm wasting your time. There is a point where you say "I get it", but your still forced to go though the motions again and again. That was a good design choice. No point in having to solve the same puzzle over and over.

Puzzle 52