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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too.

Dev 52
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Game art vs game design: What is the difference?

Logic Simplified

Let’s take the popular example of Candy Crush Saga , a level-based puzzle game. Character artist The character artist shapes the characters through the creation of visual elements like facial expressions, weapons, and clothing through the use of sculpture, rigging and editing.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

The event kicks off on March 26th and runs through April 2nd, so be sure to check out our Events section for more details on the Kristala booth and which game island we'll be featured on. This gorgeous crest features the signature leaf from the mighty Jhacanda tree crossed with a Nisargan stave and Rosethorne sword. link] Programming.

Dev 52
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CGS Grad's Unreal project selected as finalist for 2023 Rookies Awards

CG Spectrum

I've been featured on the VFX Process Youtube Podcast to talk about the creation of Menace , and it was also featured on IGN - Future Games show channel. The blueprint was already rigged with a Metahuman, and the riding physics seemed perfect for what I needed. featured] How did the CG Spectrum mentors help with the process?

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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. Nick started by modeling out the base armor set your see featured on the right. Stay tuned!

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. Kristala at Play NYC 2021.

Dev 52
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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

In last month's issue, we gave you a little introduction to the work our 3D Environmental Designer, Cass, had done on the first set of Jhacanda tree houses that will be featured in our Nisargan clan levels. Game Production / Rigging / Animation. Kristala Featured at IWOCon 2020. 3D Asset Design.

Dev 52