Remove Fighting Remove Game Designer Remove NPC Remove Writing
article thumbnail

The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

It's such a big, unique, popular game that not picking it apart a bit is game-writer malpractice. Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. Fortunately, as long as the rest of the game is good, people will only complain. And honestly?

Balance 52
article thumbnail

The three most important qualities in an RPG

Keith Burgun

Of course there are dozens of established techniques that help designers create a sense of wonder – hiding information, increasing interactivity, increasing scope or density, etc – and I’m definitely not saying that you shouldn’t use these.

Fantasy 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Lost Ark Has Found its Way

Deconstructor of Fun

Lost Ark outshines other MMO games because each element mentioned above is polished to the next level. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Though, all of these foibles could be found in other games as well.

article thumbnail

That Lonesome Valley as cowboy coin crusher

Radiator Blog

A homophobic English farmboy is forced to work with a hunky Romanian farmhand, and so inevitable muddy fight sex and simmering romance ensues. In this situation, the NPC knows what you're here for and he wants it too, even if you kinda hate each other. The romantic interest Bud is a local ranchhand assigned as a guide.

Pixel 52