article thumbnail

Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The myth, the legend, the 1978 Dungeons & Dragons murderfest Tomb of Horrors. The Tomb of Horrors was an early attempt to solve a very difficult problem: How to balance a turn-based RPG once characters get very powerful. You can always make the numbers bigger, sure, but that's boring and leads to eternal fights. Pwned, n00b.

Horror 71
article thumbnail

Capcom: Over 40 Years in the Market – A Brief History 

Game Errors

Fighting in the streets After working in the production of Irem’s 1984 beat ‘em up game Kung-Fu Master, which was an instant success both in Asia and North America, Japanese designer, director and producer Takashi Nishiyama came up with the idea for a fighting game centered around the boss fights of the previous title.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Dr.Kucho fights for true video games: “People play guided tours now” Mario Malagrino , creator of the recently released game Crude , knows exactly why he is working solo. “My He now works under the name of HALbot Studio s on not one, but two first person survival horror games, House of Lies and The Nightmare Escape.

article thumbnail

The Heart of Gaming Is the Power Fantasy

The Bottom Feeder

One is overcoming: Defeating puzzles, challenges, other people. Horror games give you the power to survive, no matter how horrible your surroundings are. Puzzle games create a very simple, abstract world in which you can be smart, competent, and have mastery. "I don't think this is what players actually want."

Fantasy 83
article thumbnail

Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

Dark Crypt by @DaisyGames3 is a puzzle game with a horror setting, well on topic for the spooky season! Manipulate gravity in Spinstar, @PixyDevs 's precision puzzle platformer with great pixel art and music! Hashi: Light by amiksemo is a minimalist and casual puzzle game with a ton of puzzles to solve. Dark Crypt.

Puzzle 52
article thumbnail

10 Elements of Good Game Design

Brand Game Development

On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. Tasty Humans is about monsters fighting humans instead of the other way around, which gets a sick laugh out of everybody who sees the game. The mere threat is usually enough to keep the game going.

article thumbnail

Top GBA Games by Nintendo (2023 Update)

Game Designing

Players would navigate through various levels of traps, puzzles, and enemies to claim victory. Players enjoyed tantalizing music that could make them feel as though they were in the midst of a horror film. There are two sections per level and puzzles to solve along the way. Final Fight One. Final Fantasy VI Advance.

Games 52