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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Which is only avoided with a well-defined hierarchy of power and/or competencies that not everyone in the indie world is willing to assume. The size gives the advantage that you can see much more terrain, so the action is much more interesting. I had no idea what I was doing with Moons of Darsalon. I’m not the type to give up.”

Fighting 218
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

The high visual polish and stellar production values adorn a solid but predictable gameplay loop: you fight through dungeons with random rooms / enemies, collect resources, and bring them back to your hub to build up your village and its inhabitants. Here the restraint of the walking sim format justifies the minimalism.

Indy 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It's probably not worth the hassle for a solo indie. But without any meaningful code access to upgrade terrain engines or lighting systems, that mostly means spamming set dressing and clutter everywhere. It's not uncommon to walk between towns and fight like 6 different packs of wolves. Sit and listen. Money sink.

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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

The trick is making sure the fighting part is engaging. Restrictive terrain. Unless actually fighting a boss fight. If you’d like to support us, consider wishlisting our upcoming indie role-playing epic, Geneforge 2 - Infestation. That's the loop. Which means it has to have variety. No suspense. Minibosses.

Games 75
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

Back in 2019 when I was making the original prototype, there were also two other gay cowboy things on my mind: Orville Peck's hit single "Dead of Night" and the gay indie romance film God's Own Country. When we idolize crisp clean superflat pixel art today, it's actually a new aesthetic invented by indie game devs from the late 2000s.

Pixel 52