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I’m making an RPG!

Keith Burgun

Random Encounters that are Encounters (not just fights). I’m taking a page from games like Fallout 1 and 2 or Arcanum here, where an encounter means “you encounter something” It’s often a fight, but it’s also often that you find some NPCs, a wandering shopkeeper, or even a secret town or dungeon.

Fantasy 119
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Godot Showcase - Friday Night Funkin' VR developer talks about his experience

Mircosoft Game Dev

My secondary hobbies are graphic design and video creation, both of which are evident based on my social media. The rapid and hotfix prototyping that Godot provides made it possible for me to learn the engine quickly and then make a VR game quickly. The first prototype of FNFVR was made in around two weeks if I remember correctly.

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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

The first big mistake most developers make is starting with pretty art, making a simple prototype, and then expect to develop the rest of the game the same way. Wait, shouldn't a prototype come first? After a good idea, the most natural action is to prototype it. Making a prototype. Well not really. are on the right path.

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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

Archetypes 1 & 2: UA creative minigame levels and modes If you’ve ever seen an ad for a mobile game on Instagram or social media, you’ve probably encountered the UA-focused minigames we mentioned above. io, as they can get their roguelite fix already from AFK Arena’s Shadow Invasions mode.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. This finally leads me to prototyping and validation. Without friends, family or any form of external support it can be really hard at times.

Dev 156
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How to Design the Mechanics of Your Board Game

Brand Game Development

Melee – a unique fighting game that got a new lease on life as people exploited glitches and created a new form of completion. I can take a lot of influence from the media that I’m consuming and transfer that into a theme. At that point, I’m getting close to a prototype. Smash Bros.

Mechanics 130
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. He concluded, “I think there’s obviously enough space for these two to kind of fight it out.” As such, it needs to be designed with these principles in mind.