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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

Following the high-level trend of hybridization across mobile , more and more casual games have started introducing competitive elements into their live event strategies. With that in mind, are mobile game studios missing out on an important opportunity here to boost engagement?

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Best High Graphics Games for From Casual to Hardcore Gamers

Big Games

Let’s explore the Top 10 Mobile Game Development without wasting your precious time! Developed by Bethesda Game Studios, it was initially met with mixed reviews during its early access phase but later garnered attention and commercial success. So, are you excited to take a look?

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Some say Unreal is better just because it’s a common choice for AAA studios. Unity is considered the best solution for mobile game development. Unity is the best option for indie developers and mobile game projects.

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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

AAA game franchises are in the middle of a renaissance on mobile. Several of the industry’s top IPs have received high-fidelity ports that have been successful in bringing core franchise players to the mobile format. It was only a matter of time before Call of Duty would find its feet on mobile. So is COD Mobile dead?

Mobile 52
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. I left gamedev entirely for five years, because I was burned out from working on yet another F2P mobile casino game or whatever soulless product would feed my family.” For some, the idea of developing a game alone is daunting.

Dev 158
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Learn How To Use Data to Build and Grow Hit Games - Part 1

Deconstructor of Fun

GoPractice is also highly recommended by some of the top mobile games companies, which is how I originally got connected with Oleg. Here’s how I view data-driven culture In my opinion, most teams working on mobile games don’t fully use the potential of data. Neither gameplay, nor controls were adapted to a mobile devices.

Data 52
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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

I’m reminded a bit of those mobile games where the first 10 minutes is like this absolutely incredible looking and sounding thing, and then you’re sort of “dropped off” into the same old 2015 gacha clone looking thing. I mean, you spend a LOT of time fighting in this game. That would be bad.

Writing 52