Remove FPS Remove Render Remove Shaders Remove Texture
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[CC 3.7.3] Shader Error?

Cocos

Another thing is I noticed that the FPS dropped after the shader was applied to some sprites. So, is there way to cache the rendered texture (including the shader effect) rather than recalculating the same thing every frame. I will check and get back to you.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed Toon shader data issue on iOS Wechat.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

1、 Comprehensive TPS gameplay framework 2、 A reusable implementation of Custom Render Pipeline 3、 Forward & Deferred Rendering, PostProcessing 4、 Usage of Reflection Probes 5、 Static Occlusion Culling 6、 Compatible with High-end, Mid-end and Low-end devices In this article, we will locate the files that correspond to the features above.

Code 52
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Warzone 2 Stuttering: Why and How to Fix Lag Issues

Game Errors

The Spot Cache setting in Warzone 2 should be changed to High or Ultra to totally remove stuttering and increase FPS, according to PC players. When trying to increase your FPS, it can be tempting to set everything to Low, however, Warzone 2 performs better when the Spot Cache is set to High or Ultra. How do I fix Warzone 2 stuttering?

FPS 52
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Optimize Vegetation Generation

Mnenad

Step by step to dense vegetation and acceptable FPS. The big problem was (and still is in some cases): HOW CAN WE GENERATE DENSE VEGETATION AND PLACE IT FAST AND WITHOUT TO MUCH FPS DROP AFTER THE GENERATION PROCESS ? Static batching : combines static (not moving) GameObjects into big Meshes, and renders them in a faster way.  

Mesh 52
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Maintenance release: Godot 3.2.3

Mircosoft Game Dev

HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). Rendering: Properly calculate Polygon2D AABB with skeleton ( GH-40869 ). Build HTML5 templates with threads_enabled=yes to test it.

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Clash: Artifacts of Chaos Low FPS: Fix Performance Issues

Game Errors

If you are going through Clash: Artifacts of Chaos low FPS problem, this article is the ultimate place where you will get your desired solutions. The painting-styled texture of the models and environment may make you think that it’s not a GPU-demanding game. How can I fix the Clash: Artifacts of Chaos low FPS problem?

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