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10 Elements of Good Game Design

Brand Game Development

In Tasty Humans , points are earned by monsters for eating people and arranging their body part tiles in certain ways in the monster’s stomach. There are limits to exactly how you can place tiles, and you don’t always get what you want. There’s a few forms of interactivity that you can find in a great game.

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A dramatic design shift for Spellstorm

Keith Burgun

For month after month, I tried fixing them with different supporting mechanisms, different ways that cards were obtained, different ways damage was dealt, and a lot more, but nothing really fixed the fundamental problem. Let me quickly explain how the game worked in broad strokes, and then I can explain the main problem.

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indiecade + board game designs update

Interesting Choices

Also wanted to give a quick update on my various boardgame designs: City Draft - This 7 Wonders inspired drafting game is consistently liked in playtests and has been improving slowly and steadily. The game feels too easy, doesn't have enough strategy, and doesn't seem to quite evoke the feelings that I'm looking for.

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Bringing it Together – The Board Game as a Project

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? Carla: I have a few other games in the works as well, Drapple and Observance.

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building a better drafting game

Interesting Choices

Not long after that I started working on a game (then called City Draft) that would be strongly inspired by a few key influences: 7 Wonders for the mechanics and structure, Carcassonne for the idea of placing tiles in a grid, and SimCity for the theme. Science is purely all or nothing. Few viable paths to victory.

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Perfect board game pacing is one of the most underrated aspects of board game design. Somewhere between overwhelm and ennui, there lies a middle ground where a game is perfectly paced. A great board game feels challenging and interesting throughout. Now I want to zoom out a bit and look at the design as a whole.

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Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

One of the hallmarks of good board game design is being able to create hard choices. Particularly when hard choices come from simple mechanics. Sounds easy enough to do, but it’s actually really tough from the designer’s perspective! Let’s talk about how you can create hard choices in your board game.

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