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10 Elements of Good Game Design

Brand Game Development

In Tasty Humans , points are earned by monsters for eating people and arranging their body part tiles in certain ways in the monster’s stomach. There are limits to exactly how you can place tiles, and you don’t always get what you want. There’s a few forms of interactivity that you can find in a great game.

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5 Lessons from Catan for Aspiring Board Game Designers

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. You create an island of hexagonal tiles, each of which represents a different type of terrain. By keeping the rules simple, Catan removed one of the most common flaws from board games and set the bar higher.

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A dramatic design shift for Spellstorm

Keith Burgun

For month after month, I tried fixing them with different supporting mechanisms, different ways that cards were obtained, different ways damage was dealt, and a lot more, but nothing really fixed the fundamental problem. Let me quickly explain how the game worked in broad strokes, and then I can explain the main problem.

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A Simple Approach to Player-Designed Robots

Grid Sage Games

Well I don’t really want* to go as far as creating a full-blown in-game design system with a dedicated interactive UI like you might find in some sort of RTS or games with a vehicle design element. On that note, one area of concern here is that Cogmind’s allies are notoriously disposable, by design.

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Tasty Humans: How Our Board Game Raised $20,536 on Kickstarter

Brand Game Development

It’s a puzzle-solving, tile placement board game for 1-4 players where you play as a fantasy monster who’s hungry for villagers. We could not be happier with how the campaign turned out, and the game is available for pre-order now ! Need help on your board game? The Early Design.

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indiecade + board game designs update

Interesting Choices

I'm also playing around with adding more "build around me" tiles that come early in the game, so that players can have a direction and get especially excited about tiles that they might be able to pick up later. Maybe I'll get a chance to playtest it at IndieCade and see if people have some ideas.

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How To Overcame Post-Launch Slump - The Case of Merge Garden

Deconstructor of Fun

This game, which combines Match-3 core with merge progression originally launched globally in the second half of 2020. Just when the market was becoming overheated with the lockdowns and merge mechanics were the all-new rage among the players. You decided how much time you'd spend swapping tiles or tending to your flowerbeds.