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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments. What does a 3D animator do?

Film 52
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GenoTerra - The finished prototype.

Mnenad

The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. But on the other hand, this fact made me aware of my competence as a game designer.  Having the character and the story set, the mechanic was implemented. Masterarbeit_©MihajloNenad2018.pdf.

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Coherent Creature Design

Mnenad

Gunther Rehfeld, author of the german book “Game Design und Produktion”  from 2014, mentions the importance of shapes in his chapter about concept art. I rigged the mesh according to the creature’s anatomy and tweaked around the settings for a while.  I put the credits on the end of the post.

Terrain 52
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2020 Predictions #3: How to Get That RPG Loot

Deconstructor of Fun

All those beautiful Sith Lords and Spidermans are expensive to model, rig, animate and integrate. Re-use hero rigs, limit the amount of bones or simplify animation or just go full Small Giant (a Zynga studio) and treat your art merely a functional piece of game design. RPG used to be the frontrunner of meta game design.

Puzzle 52
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How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

With progressively deep content wrapped into a single slot machine, casual art style, a more substantial meta, strong social features, hyperactive live operations and great UX/production value, Israeli developer Moon Active has pretty much flipped the traditional Slots games design model on its head. Coin Master’s Game Systems.

UX 52