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The Secret Behind Building a Great Mobile Game

Big Games

But in today’s competitive world, the players are unaware of about 80% of the games, while 20% of the games are unprofitable and are removed from the online medium. What Makes a Great Mobile Game? We have first understood the success strategy of a mobile game. Building a Riveting Mobile Game.

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Ten highlights from Nordic Game this Week

Game Daily

Lessons in social gaming Fostering “strong, meaningful and enjoyable social connections within gaming communities” is the theme of Victoria Gomes-Boronat’s talk on Harnessing the Power of Social Gaming. These are the questions that Laura Donahue will be tackling in It’s Dangerous to Go Alone: Do UX Research.

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Games Industry Events in the UK and Europe 2023

OPM Jobs

Pocket Gamer Connects London 23rd – 24th | London, UK Pocket Gamer Connects provides value for every level of the mobile and portable device gaming industry from global corporations through to indie developers, whether you’re looking to develop strategies or make new connections. Find out more. Find out more. Find out more.

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Game Art Studio: The Future of Game Development?

iXie gaming

They often create highly detailed models for characters and other objects, which can take hours or even days to render into the game world. What do Game Art Studios do? Casual Mobile Art. Game art studios have been around for decades, but the industry has recently seen an explosion of casual mobile games.

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Upcoming Panel at SXSW Online 2021

Game Design Aspect

This panel discusses how designers and storytellers can build in empathic elements that can be found and engaged with even when the larger narrative gets delivered out of order. Meet the panelists: Sande Chen is a writer and game designer with over 15 years of experience in the game industry.

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Product Mindset: Why Does Your Team Need It, and Is It Worth Cultivating?

Deconstructor of Fun

As a rule, this happens after the primary documentation has been written and draft UX mockups are done. It can be difficult for producers and game designers to accept the fact that they’ve overlooked something. It can be difficult for producers and game designers to accept the fact that they’ve overlooked something.

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How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

This one is written by Om Tandon (Director of User Experience, DIGIT Game Studios) and Abhimanyu Kumar (Mobile Games Consultant). Product differentiation is driven by UX, art styles, production quality and minor meta systems such as quests and saga maps. To make sure you don’t miss on all of the ?content

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