article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

article thumbnail

Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. When creating a new game, video game mechanics are often considered the most important factor. What are game mechanics?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Game Art Studio: The Future of Game Development?

iXie gaming

Gaming art studios use UI/UX in their productions to create engaging and fun games for players. The process includes creating user design patterns, creating interactions through user testing, and implementing what is learned. This takes time and delays the entire game development process. Final Words.

Art 52
article thumbnail

Creating an engaging & fun digital experience for kids – Case Study

Logic Simplified

Game Genre. UI, UX Artist - 1. Award-winning educational gaming website offers 1000+ learning activities for kids in grades K to 5, both educational and interactive. The game supports young minds to create new skills more efficiently while promoting fun. Educational. App Platform. iOS, Android, and Web.

article thumbnail

How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

It’s also hard to see the ingredient level on the right Of course, Cookie Run: Kingdom ’s charm with the players is the result of many delicate design decisions after multiple iterations and polishes. As a mobile game, how did Cookie Run: Kingdom accomplish this through its gameplay mechanics?

Baking 52
article thumbnail

2020 Predictions #2: What Happens When the Hypercasual Party Ends?

Deconstructor of Fun

On looking deeper, it was found that this was driven by two things - 30-35% of the growth was driven by increased IAP integration in various hypercasual mini-genres, most notably Puzzle. The remaining was driven by two titles - “ Crane Game Toreba ” and “ Clawee ” - which together raked in ~$45M over 2019.