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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

Social media has a knack for bringing niche topics to the attention of a large audience. Lately, we see more and more games inspired by these social media trends making it to the top charts in terms of downloads. AppMagic investigates the rise and fall, successes and failures of these specific types of games. Think again.

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Why Choosing Unity to Create an Android Game in 2023

Moonmana

This time we’ll unveil the most common reasons why studios choose Unity for creating a game for Android in 2023. Keep on reading and find out what it takes to build a highly-rated mobile game by using the Unity engine and what you should be ready to go through. Is Unity Good for Mobile Games?

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Hypercasual games stagnate, but Japanese publisher KAYAC maintains faith

PreMortem.Games

Their top 3 leading games of all time are Park Master with 175M installs, Ball Run 2048 with 149M, and the more recent Number Master with 83M. How do you approach development of Hypercasual games in 2024, considering the general shift towards Hybridcasual?

Games 104
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2021 Predictions #8 Three Growth Opportunities Unlocked by IDFA Depreciation

Deconstructor of Fun

Eric is a media strategist, quantitative marketer, and author who has spent his career working for transformative consumer technology and media companies. Eric is the author of the book Freemium Economics and the founder of Mobile Dev Memo , the ultimate growth blog and podcast. Access all of our previous predictions.

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2022 Predictions #1 The King is back, Merge overheats and Hypercasuals falter

Deconstructor of Fun

Summarizing an entire year of mobile gaming while providing predictions for what is going to happen next is a challenge that we at Deconstructor of Fun undertake every year. An essential data platform for all mobile gaming studios. The Macro-Level View As we know, 2020 was a year of unprecedented growth for mobile games.

Puzzle 52
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

In game development, your initial implementation of gameplay is always broken, and needs iteration to improve. " As much as an engine might help a specific use case, truth is that success depends above all else on how feasible your development process is. Starting over, is the game commercially viable?

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The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site

Deconstructor of Fun

Over half of the respondents (57%) work directly on game development. The fact that over half of the game's executives in this survey are remote is an interesting statistic given that media is filled with quotes from prominent tech executives mandating more time to be spent at the office. Likely both.

Games 98