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Year 10 of the Cogmind

Grid Sage Games

In previous years I’ve opened the review with a collage of dev images of varying themes and content, but approaching the end of this year we have one major theme that stands out, and that I’ll be writing more about below, so let’s hear it for the interface mockups! Numbers go up. The dip below 1.0

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Year 9 of the Cogmind

Grid Sage Games

Early this year Cogmind celebrated its 10th anniversary since it was first released as a 7DRL, and as the year comes to a close it’s once again time for an annual review to take a quick look at where we’ve been, and where we’re going! Cumulative hours of Cogmind-related work, 2013~2022. Development Time.

Beta 52
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. The results since then have been great, but what comes next? Lots and lots of fun. They’re that crazy.

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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Cogmind 7DRL!

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Full UI Upscaling, Part 5: Completion and Demos

Grid Sage Games

Last month I shared a sizeable collection of interface mockups summarizing my vision for a playable Cogmind interface that could fit within a 45-row terminal. They’re alive! A collage of 45-row interface mockups shared in January as part of Part 2 of this series. This world map change will benefit everyone, regardless of UI layout.

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Roguelike-Discord Integration Using Webhooks

Grid Sage Games

When Cogmind’s first commercial version was released in 2015 , I simultaneously opened the brand new Grid Sage Forums as the main gathering point for the community, a way to share stories, provide feedback, and generally discuss the game. Current #cogmind channels on the Roguelikes server. The good old GSG forums!

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Rebalancing Cogmind

Grid Sage Games

Cogmind began its life as a 7DRL , and a portion of items designed back when the game was overall a very different environment didn’t evolve at the same pace. That would be bad :P.

Balance 52