Remove cogmind videos
article thumbnail

Year 10 of the Cogmind

Grid Sage Games

Mockups put together in REXPaint some weeks ago during a dev stream in preparation for Cogmind’s new UI layout (open for full size). The ratio of direct work on Cogmind vs optional supporting work, mostly community-facing stuff. Shown another way: Net total item count in Cogmind, 2015-2023 and beyond. Numbers go up.

Beta 105
article thumbnail

Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Cogmind 7DRL!

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Rebalancing Cogmind

Grid Sage Games

Cogmind began its life as a 7DRL , and a portion of items designed back when the game was overall a very different environment didn’t evolve at the same pace. That would be bad :P. Beta 11 added six new artifacts though, with even cooler (but balanced :P) effects, so that makes up for it ;).

Balance 52
article thumbnail

Special Commands Menu Design

Grid Sage Games

For years now I’ve been planning to eventually create a menu for accessing Cogmind’s lesser-used “special commands,” features not only requiring the keyboard, but even all assigned to Shift-Alt key combos. No need to remember the letter associated with each command, since those are listed as well.

Feature 52
article thumbnail

Year 8 of the Cogmind

Grid Sage Games

Cogmind is now in its 9th year of continuous development, so as usual let’s take a look at the past year of progress in yet another annual review ! and improving the game for those of us who are playing it. Development Time. Development has been going pretty smoothly and I hope to have it out some time within the next few months.

Beta 52