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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Many of our friends who've already had a chance to play early builds of Kristala have lovingly referred to it as Cat Souls.

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The Fruit of Knowledge

Game Design Advice

I love Serpentes, a game by Benjamin Soulé that you can buy here , and I want to tell you why. Serpentes is a variant of the classic computer game Snake. Every time you eat a type of fruit it reveals one more of its qualities, so that by the end of the game every fruit you grab triggers multiple effects.

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Coherent Creature Design

Mnenad

Designing the game world's creatures. I realised this for myself when trying to make a character for my game and the traditional way of setting up a skeleton (the sketches in the white box of the image) just gave me over and over again similar results. This image is made with the provided software.

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On Backtracking in Roguelikes

Grid Sage Games

Here we’re primarily talking about the player revisiting earlier floors on their journey, rather than backtracking within a single map (though I’ll cover that topic a bit separately at the end), and our discussion focuses on roguelikes of the dungeon delving variety, since open world games generally allow backtracking by default.