GLES2 and GDNative, progress report #6
Mircosoft Game Dev
JUNE 5, 2018
This blurring is the "cubemap filtering" Because blurry images need less detail than non-blurry images it would be handy to store those blurred versions in a mipmap. It halves the resolution of the image until there's only one pixel left. It halves the resolution of the image until there's only one pixel left.
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