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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

This blurring is the "cubemap filtering" Because blurry images need less detail than non-blurry images it would be handy to store those blurred versions in a mipmap. It halves the resolution of the image until there's only one pixel left. It halves the resolution of the image until there's only one pixel left.

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The Fruit of Knowledge

Game Design Advice

I love Serpentes, a game by Benjamin Soulé that you can buy here , and I want to tell you why. Serpentes is a variant of the classic computer game Snake. Every time you eat a type of fruit it reveals one more of its qualities, so that by the end of the game every fruit you grab triggers multiple effects.

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Brawl Stars, to the moon!

Deconstructor of Fun

Guest post by Kenneth Landen , Director of Product at Hit Factor Executive Summary In the ever-evolving landscape of mobile gaming, Supercell's Brawl Stars has undergone a remarkable resurgence, transforming challenges into triumphs. Culminating with the highest revenue month the game has seen in years in January 2024. WTF is going on?

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. Even on the lowest quality settings, rendering at an halved resolution may be required on low-end systems. is the ability to export games coded in C#, as such it's not fully usable in production yet.

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