Remove the-gray-man
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Stormy Weather: Do You Want Skynet? Because You’ve Got Skynet

Game Industry News

Meanwhile, Gray has been remanded to quarters as he isn’t a member of Starfleet. He begins to play a Trill game with Zora when she confesses to feeling overwhelmed by the information flowing from her ship’s processes. The game allows Zora to focus, and once she calms a bit, she detects something pressing on the outer hull.

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Fan Collective Unimatrix 47: Star Trek: Strange New Worlds “Under the Cloak of War” Episode

Game Industry News

And while generally, we think of “In the Pale Moonlight” when we think about DS9 ’s moral gray areas, we shouldn’t discount “The Siege of AR-558” and “It’s Only a Paper Moon,” in which the show explored not only the ugliness of war but also the damage left in its wake. Stay safe and read with caution.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

Taught By Thirst is a new Mesoamerican themed single player Quake map that I made for Remix Jam , a 3 week community level design event where we all adapted multiplayer maps from other games for Quake. Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play.

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Making Lucid with Eric Manahan

Game Dev Unchained

The gaming world is filled with intriguing tales of passion, dedication, and transformation. I recently spoke to Eric and chronicled his mesmerizing journey from architecture’s rigidity to the fluidity of game development. Delving further, he shared, “It’s a love letter to my childhood gaming experiences.”

Indy 64
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. Not that you should ever talk to a game dev.