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How to Manage Your Energy & Stay Productive

Brand Game Development

Instead, I’m going to talk about how you can manage your energy and stay very productive over a long period of time. Need help on your board game? I certainly cannot vouch for a 70-hour workweek lifestyle, because I think productivity peaks around 55 , and possibly lower. Creative energy.

Editing 130
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How to Master Time (So You Can Make Games)

Brand Game Development

It takes at least a year, at the bare minimum, to take a board game idea and turn into a ready-to-sell product. Need help on your board game? Staying organized and managing your time well are critical to self-publishing a game. Staying organized and managing your time well are critical to self-publishing a game.

Games 130
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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Staying motivated isn’t hard at all for the solo dev. “It I don’t have to consider team morale, or spend energy managing others. Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. That’s when he started working on Q’Redux that’s out now in Early Access on Steam.

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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

I remember saying something like “How much further is Las Vegas? Haman in his home office, surrounded by unfinished electronics projects, lit by an implausible number of computer monitors and sipping off-brand energy drinks. What’s your creative process? How do you stay motivated through (years of) development?

Dev 104
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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

There's no secret to how a good update should look: it should be engaging, profitable, and regular. But today, I'll tell you about how we at Belka, and specifically with Clockmaker, came to the point where our LiveOps took the project to a higher league. Fill your schedule with the existing events for at least a weekly cycle.

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Solo dev ansdor loves his total creative control: “I don’t like too much planning”

PreMortem.Games

And while he’s preparing to take on a completely different genre for his next game, ansdor stresses the importance of looking after your mental wellbeing. And while he’s preparing to take on a completely different genre for his next game, ansdor stresses the importance of looking after your mental wellbeing. “I

Dev 104
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Istanbul Gaming Summit 2023

Deconstructor of Fun

We are in a scary place,” he said, outlining how the market had been growing year-on-year at around 25%, so being down 10% in the last twelve months represents a 35% delta. So how should publishers think about launching new games right now? So how should publishers think about launching new games right now?

Games 59