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Ten highlights from Nordic Game this Week

Game Daily

Nordic Game conference takes place this week in the lovely city of Malmo, in Sweden. It features a wide variety of speakers from around the world, addressing some of the most interesting and urgent issues in modern gaming. Here are ten highlights from the days ahead.

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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. FRUSTRATION: These blog posts can also annoy game executives and senior leaders. After all, Supercell is our beacon of hope.

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Goodfirms interview with Moonmana COO Iana Tkachenko

Moonmana

Founded in 2008 , Moonmana is a European game development company and Art production studio that works hand-in-hand with Forbes TOP 13 List of the most valuable video game companies. . The key to the company’s success is the presence of talented and experienced professionals worldwide.

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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

If you’re looking for ways to improve player retention for your mobile game, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. As an example, collaboration events are used by more than 70% of the top 10% of highest-grossing games in the China iOS market.

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What REALLY Happened with Apex Legends Mobile

Deconstructor of Fun

Tens of thousands are in dire need. EA announced that it was canceling Apex Legends Mobile and Battlefield Mobile. EA announced that it was canceling Apex Legends Mobile and Battlefield Mobile. Listen to one of our podcasts from this week, we’ve got: ? Thousands are dead. SAVE THE DATE! Subscribe here!

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Here's How Subscriptions Will Disrupt the Games Industry

Deconstructor of Fun

Since then, I’ve read Lloyd’s article “ Subscriptions: The new weapon in the game monetization arsenal ” half a dozen times and turned from a doubter of subscriptions into a believer. He has been in the video game industry since 1993, where he has worked at both start-ups and huge entertainment companies.

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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

Today I'm reinstalling my development computer, so I can't do much programming. Compiling Godot takes increasingly more time, so I guess a new setup is one more way to accelerate Godot development. Generally, my responsibility ranged from programmer to project owner, but most of the time as technical director or technical consultant.