Maintenance release: Godot 3.0.1
Mircosoft Game Dev
FEBRUARY 25, 2018
It is now possible to scale an.obj mesh when importing. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. The editor fails to auto-complete enums from autoloaded external scripts. This is helpful for CI pipelines. This is also helpful for CI pipelines. Type icons are back!
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