Remove Mechanics Remove Playtesting Remove Puzzle Remove Writing
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

All this before there’s ever any playtesting done. It usually starts with a ‘think pad’, which is basically just a google doc where I write down anything to do with a specific game concept. I played around with a few ideas and one of them was a simple cube rolling puzzle game. So I made a shift in puzzle design to negate that.

Dev 104
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10 Elements of Good Game Design

Brand Game Development

On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. one place I’ve encouraged surprise is the facedown card mechanic. If you hate the game you’re playtesting, do something different. Predictability is the bane of games.

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Istanbul Gaming Summit 2023

Deconstructor of Fun

Kudos to Neil Long of Mobilegamer.biz for joining the event and writing the notes. Running through the market by genre, Kress noted that King has done quite well, but other genres had suffered badly, with strategy, RPG, match puzzle, and casino games all down double digits. Shooters got creamed”, too, he said – down 33%.

Games 59
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Garrisons 2.0

Grid Sage Games

I’m reminded of Beta 11’s spicing up the main complex with Heavies and Cargo Convoys , though in this case it’s not just adding one or two new mechanics but instead about turning Garrisons into proper branch maps in terms of content distribution… Encounter Architecture. …alert level xD. That’s a problem.

Beta 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A dense randomized mini-chess puzzle where everything matters. L loss or often worse, since cops can exploit the same chain reaction mechanic as the player. In my playtests, it felt like the best tactic is to try to trap the cop in the corner with your body while the AIs coordinate a big orgy that gives you a huge payout.

Code 52