Remove Media Remove Mobile Gaming Remove Prototyping Remove Puzzle
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Hypercasual games stagnate, but Japanese publisher KAYAC maintains faith

PreMortem.Games

” “As evident from everyone’s fixation on social media for years, content that humans instinctively find interesting continues to emerge infinitely. However, there will never be a shortage of content that goes viral on social media platforms like TikTok and YouTube.

Games 104
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2022 Predictions #1 The King is back, Merge overheats and Hypercasuals falter

Deconstructor of Fun

Summarizing an entire year of mobile gaming while providing predictions for what is going to happen next is a challenge that we at Deconstructor of Fun undertake every year. An essential data platform for all mobile gaming studios. The Macro-Level View As we know, 2020 was a year of unprecedented growth for mobile games.

Puzzle 52
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2021 Predictions #8 Three Growth Opportunities Unlocked by IDFA Depreciation

Deconstructor of Fun

Eric is a media strategist, quantitative marketer, and author who has spent his career working for transformative consumer technology and media companies. Eric is the author of the book Freemium Economics and the founder of Mobile Dev Memo , the ultimate growth blog and podcast. Access all of our previous predictions.

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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobile game studios are acquiring new players (UA) and keeping those players in your game (player retention).

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(The Unofficial) Deconstructor of Fun 2022 Gaming Awards

Deconstructor of Fun

This is no wonder, given that the business model has evolved from premium products to free-to-play, subscriptions, and ad monetization while competing against other forms of entertainment such as video streaming and social media. FTX on the other hand was lavishly funding blockchain gaming while holding assets for some of the companies.

Mobile 52
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

The first big mistake most developers make is starting with pretty art, making a simple prototype, and then expect to develop the rest of the game the same way. Starting over, is the game commercially viable? Wait, shouldn't a prototype come first? After a good idea, the most natural action is to prototype it.

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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

This analysis will give you a full overview of the Strategy games genre, which is the second-largest genre in the Western markets after puzzle. This makes the genre second largest on mobile in (outside key Asian markets) after Puzzle games. Strategy games also represent nearly a half of all Mid-Core revenues.

Mobile 52